For Adults may use gadget is already a commonplace, but What If The gadget has been introduced to attack the child. We Know that the gadget can be broadly defined as a thing or Electronic Often called the Software or Electronic Media Mini size that can be taken anywhere and a device, of course with the advanced functionality recently any technology.
Can Gadget Various known types, such as: Mobile Phone, Music Player (sort of iPod, MP4, MP5, etc.), There are also Digital Camera with mancam fiturny, Music Box, PSP (Games), Disc-man, Notebook, Translator Sophisticated until Watches Super Luxury equipped with latest Technology.
Well, if this museum has been Introduced To The children, of course very influential. Here's Effect Of Using A child Gadgets That will Lead to decline in achievement of a Child :
1. The decline in social skills.
Children become concerned with the environment and do not understand social ethics. Children do not know, if there are a lot of people want the same thing, it shall order an orderly queue. This occurs because the child does not understand that there is a process. What you want should be there and realized, because it used to get an understanding through games or spectacle.
2. Affect the ability to diagnose problems.
When learning, the child does not want to find the data and are not challenged to perform the analysis. Kids want something fast-paced and immediate visible results. There is also the process to achieve the final result was not ignored.
3. Lazy writing and reading.
Gadgets make children lazy writing and reading. With the gadget, then it becomes easier to write activity, this affects writing skills of children. Not only that, the visuals seemed more attractive and tempting, as it can be demonstrated in accordance with reality. As a result, children become lazy reading. Therefore, reading requires the child to develop the imagination of the conclusions read.
4. Concentration decreased.
Kids decreased concentration when studying. Concentration becomes shorter and do not care about the environment. Children prefer to imagine as the characters he often played games using his gadget.